The gallery acts as a court, a site of exchange between the artist and the environs. The game takes the qualities of the room; walls (height, length, diagonal, plane) and a ceiling tile are demarcated through color and line, setting the terms. These bounds are translated into corresponding materials of the same dimension, shape, and color, collapsing and materializing the architectural measures into plastic relationships. The room becomes a sculpture/object—a corresponding set. Like rook, queen, and pawn, the pieces embody specific properties, referents, and possibilities—and yet can be "played" through nearly endless iterations. Though the rules are currently fixed, the set is open.